Video game body suit

ABSTRACT

The present invention is a video game body suit with a plurality of padded hard covers and a video game controller that includes a plurality of vibration motors disposed within the video game controller that activates the video game body suit when the user is playing and utilizing the video game body suit. There is also a relay box that includes a plurality of relays with a plurality of terminals on each of the relays of the video game controller that controls and directs current flow that powers the video game body suit and a power pack station with a plurality of power adapters that powers a plurality of vibration motors that are disposed under the padded hard covers.

This application claims priority to U.S. Provisional Application61/298,754 filed on Jan. 27, 2010, the entire disclosure of which isincorporated by reference.

TECHNICAL FIELD & BACKGROUND

The present invention is a video game body suit for a video gameconsole, such as a Play Station or an X Box. The video game body suitcovers the upper torso and arms of a user. The video game body suitproduces the same vibrations a user would feel from a video gamevibration controller. The video game body suit is made to simulate theactions from a video game, such as gun shots, stabbings, hitting,kicking, bombs and other actions. The user would feel the samevibrations as he or she would feel with a hand held vibrationcontroller.

When a user hits or shoots a video gun, which is the right triggerfinger on the right side of the controller at something or someone, theuser would feel the effects or vibrations of shooting the gun. The rightside and parts of the left side of the suit vibrates. And if the usergets shot, stabbed or kicked, the user would feel the vibrations on theleft side and parts of the right side of the jacket, indicating the usergetting hit.

BRIEF DESCRIPTION OF THE DRAWINGS

The present invention will be described by way of exemplary embodiments,but not limitations, illustrated in the accompanying drawings in whichlike references denote similar elements, and in which:

FIG. 1 illustrates a front perspective view of a video game body suit,in accordance with one embodiment of the present invention.

FIG. 2 illustrates a front perspective view of a vibration motor in atube, in accordance with one embodiment of the present invention.

FIG. 3 illustrates a front perspective view of a video game body suit,in accordance with one embodiment of the present invention.

FIG. 4 illustrates a rear perspective view of a video game body suit, inaccordance with one embodiment of the present invention.

FIG. 5 illustrates a front perspective view of a video game body suitwith the sealed tube under the vibration motor on or under the videogame body suit, in accordance with one embodiment of the presentinvention.

FIG. 6 illustrates a rear perspective view of a video game body suitwith the sealed tubes under the vibration motor on or under the videogame body suit, in accordance with one embodiment of the presentinvention.

FIG. 7 illustrates a front perspective view of a video game body suitwith the sealed tube under the vibration motor on or under the videogame body suit with the wiring of the vibration motor, in accordancewith one embodiment of the present invention.

FIG. 8 illustrates a rear perspective view of a video game body suitwith the sealed tube under the vibration motor on or under the videogame body suit with the wiring of the vibration tubes, in accordancewith one embodiment of the present invention.

FIG. 9 illustrates a front perspective view of a hand-held video gamevibration controller, in accordance with one embodiment of the presentinvention.

FIG. 10 illustrates a top front perspective view of a vibration controlrelay box, in accordance with one embodiment of the present invention.

FIG. 11 illustrates a diagonal front side perspective view of avibration control relay box, in accordance with one embodiment of thepresent invention.

FIG. 12 illustrates a diagonal front side overhead perspective view of avibration control relay box, in accordance with one embodiment of thepresent invention.

FIG. 13 illustrates an overhead perspective view of a vibration controlrelay box, in accordance with one embodiment of the present invention.

DETAILED DESCRIPTION OF ILLUSTRATIVE EMBODIMENTS

Various aspects of the illustrative embodiments will be described usingterms commonly employed by those skilled in the art to convey thesubstance of their work to others skilled in the art. However, it willbe apparent to those skilled in the art that the present invention maybe practiced with only some of the described aspects. For purposes ofexplanation, specific numbers, materials and configurations are setforth in order to provide a thorough understanding of the illustrativeembodiments. However, it will be apparent to one skilled in the art thatthe present invention may be practiced without the specific details. Inother instances, well-known features are omitted or simplified in ordernot to obscure the illustrative embodiments.

Various operations will be described as multiple discrete operations, inturn, in a manner that is most helpful in understanding the presentinvention. However, the order of description should not be construed asto imply that these operations are necessarily order dependent. Inparticular, these operations need not be performed in the order ofpresentation.

The phrase “in one embodiment” is used repeatedly. The phrase generallydoes not refer to the same embodiment, however, it may. The terms“comprising”, “having” and “including” are synonymous, unless thecontext dictates otherwise.

FIG. 1 illustrates a front perspective view of a video game body suit 1,in accordance with one embodiment of the present invention. The videogame body suit 1 has padded hard covers that are molded and attached toa user's wrists 11, sides of the waist 15, forearms 12, elbows 12 andshoulders 13. The front of the video game body suit 1 also includes twopadded chest plates 16, for the left and right sides of a user's chestthat are separated by a chest zipper 2. The controller 100 includes twoinput lines 20 that enter the relay box 60 under the controller 100. Theother two input plugs 19 go to the video game body suit 1 and the powerlines 30 and then go to the power station box 40.

FIG. 2 illustrates a front perspective view of a vibration motor 81 in atube 80 with a cap 84, in accordance with one embodiment of the presentinvention. The vibration motor 81 has an off-centered weight 82 on it,so when power is passed through the vibration motor 81, the vibrationmotor 81 spins the weight 82 causing the vibration motor 81 to vibrate.The tube 80 has holes 85 for ventilation and for the wires 30 that passthrough the tubes 80. There are rubber inserts 86 to hold the vibrationmotor 81 in place and the terminals 62 where wires 30 are soldered to.The tubes 80 can be mounted on top or under the padded shells which canbe cut, to fit the tubes 80 within the padded shells. There are twelvevibration motors 81 disposed on the video game body suit 1, although anynumber of vibration motors 81 can be disposed on the video game bodysuit 1.

FIG. 3 illustrates a front perspective view of a video game body suit 1,in accordance with one embodiment of the present invention. The videogame body suit 1 has padded hard shells that are molded and attachedonto the wrists 11, sides of the waist 15, forearms 12, elbows 12 andshoulders 13 of a user. The front of the video game body suit 1 has twopadded chest plates 16 for the right and left side of the chest that isseparated by a chest zipper 2 and two female input plugs 18 for powerlines with an adjustable hook and loop belt 17, such as a Velcro™ belt.

FIG. 4 illustrates a rear perspective view of a video game body suit 1,in accordance with one embodiment of the present invention. The videogame body suit 1 illustrates the flexible sectioned back protector 14and padded shells for the wrists 11, forearms 12, elbows 12, shoulders13 and waist sides 15 of a user and the sectioned back protector 14,with an adjustable hook and loop belt 17.

FIG. 5 illustrates a front perspective view of a video game body suit 1with the sealed tube 80 disposed under the vibration motor 81 on orunder the video game body suit 1, in accordance with one embodiment ofthe present invention. The wrist motor 21 is disposed under the wristshells 11, the forearm and elbow motor 22 is disposed under the forearmand elbow shells 12, the shoulder motor 23 is disposed under theshoulder pads 13 to the back motor 24 (not shown), the opposite waistside motor 25 is disposed under the side of the wrists 15 of the videogame body suit 1 and the chest plate motor 26 is disposed on the chestplate 16 which are wired to a female electric plug 18 to connect anincoming male power plug 19. Each side of the video game body suit 1 isalso wired so a user can have cross-vibration action within the videogame body suit 1.

FIG. 6 illustrates a rear perspective view of a video game body suit 1with the sealed tubes 80 under the vibration motor 81 on or under thevideo game body suit 1, in accordance with one embodiment of the presentinvention. The wrist vibration motor 21 is disposed under the wristshell 11, the forearm and elbow motor 22 is disposed under the forearmand elbow pads 12, the shoulder motor 23 is disposed under the shoulderpads 13, the back motor 24 is disposed under or on top of the flexibleback protector 14 and the side waist vibration 25 is disposed under theside waist pads 15 of the video game body suit 1 with an adjustable hookand loop belt 17.

FIG. 7 illustrates a front perspective view of a video game body suit 1with the sealed tube 80 under the vibration motor 81 disposed on orunder the video game body suit 1 with the wiring of the vibration motor81, in accordance with one embodiment of the present invention. Thewires 30 run from the wrist motor 21, to the forearm and elbow motor 22,to the shoulder motor 23, to the back motor 24 (not shown in FIG. 7) andto the waist side motor 25 of the video game body suit 1 and to thefront of the video game body suit 1 to the vibration tubes 80 disposedon the padded chest plates 16. The last two wires 30 coming from thechest motors 26 are hooked to two female plugs 18 and the adjustablehook and loop belt 17. Each side of the video game body suit 1 is wiredfor a cross-vibration action of the video game body suit 1.

FIG. 8 illustrates a rear perspective view of a video game body suit 1with the sealed tube 80 disposed under the vibration motor 81 on orunder the back padded section 14 with the wiring 30 of the vibrationtubes 80, in accordance with one embodiment of the present invention.The wiring 30 is hooked to the side motors 25 with the adjustable hookand loop belt 17. Each side of the video game body suit 1 is wired on orunder the back padded section 14 so a user can experience across-vibration action of the video game body suit 1.

FIG. 9 illustrates a front perspective view of a hand-held video gamevibration controller 100, in accordance with one embodiment of thepresent invention. The hand held video game vibration controller 100includes a left side 101 and a right side 102. The video game vibrationcontroller 100 can be cordless or be provided with a cord. The videogame vibration controller 100 includes two vibration motors 103 insidethe video game controller 100 with two wires 30 exposed. The two wires30 from the vibration motors 103 are separate wires 30 that are pushedthrough a plurality of apertures 66 under the video game vibrationcontroller 100 disposed on top of the relay box 60.

FIG. 10 illustrates a top front perspective view of the vibrationcontrol relay box 60, in accordance with one embodiment of the presentinvention. The vibration control relay box 60 fits under the video gamevibration controller 100 and controls and directs the flow of currentthat passes through the relay box 60 that powers the video game bodysuit 1. The relay box 60 holds two relays 61 with four terminals 62 oneach relay 61, one relay 61 for the left side of the video gamevibration controller 102 and one relay 61 for the right side of thevideo game vibration controller 12. Any number of relays 61 with anynumber of terminals can be used with the video game body suit 1. Thevideo game vibration controller 100 has two vibration motors 81 disposedon each side of the video game vibration controller 100. The two wires30 that run to each vibration motor 81 are cut, separated and solderedto the left side 102 and the right side 12 of the video game vibrationcontroller 100. The two wires 30 are pushed through apertures 66 on topof the relay box 60. The two wires 30 are soldered to a relay 61terminal 62 that are inside of the relay box 60 with one wire 30 for theleft side of the terminal 62 and one wire 30 for the right side of theterminal 62. There are two more terminals 63 on each of the relays 61that need to be wired and soldered to a female plug 18 terminal 62, thatis installed on the left side and the right side of the relay box 60.When the wires 30 and plugs 18 are hooked up and soldered, the relay box60 is screwed or glued to the bottom of the video game vibrationcontroller 100. The relay box 60 has two input apertures 77 toaccommodate the two male plugs 19 that are connected to the powerstation line 32. The relay box 60 has two input apertures 77 for twomale plugs 19. If a user doesn't want the vibrations from the video gamebody suit 1, the user has an option to turn the video game body suit 1off and disable the vibration capability, with an activation switch onthe controller 100 or through cutting off the power source.

FIG. 11 illustrates a diagonal front side perspective view of a powerpack station 40 and power line, in accordance with one embodiment of thepresent invention. The power pack station 40 houses two A/C to D/C poweradapters 41 with each power adapter 41 having an output of 24 volts DC1000 mA. Each power adapter 41 powers vibration motors 81, although thepower adapter 41 can power any suitable number of vibration motors 81.There are six vibration motors 81 for each side of the video game bodysuit 1. There are two power lines 32 coming from the power box 40, eachpower line 32 has two wires, one positive and one negative. The negativewire is soldered to one side of a two terminal 62 male phono plug 19.This plug 19 is plugged into the relay box 60,77 that is connected tothe video game vibration 100. There are two exposed wires, one comingfrom the male phono plug 19 that is in the relay box 60 and one comingfrom the power box 40. The wire coming from the power box 40 is thepositive wire which is soldered to a terminal on a second male phonoplug 19. The other one or two meter wires that are coming from the firstmale plug 19 out of the relay box 40 is soldered to the other side ofthe terminal 62 of the second plug 20. The second plug 20 powers thevideo game body suit 1. The second power adapter is wired the same way.When all wires are soldered correctly, the two wires 32 coming out ofthe power box 40 is taped together to make one, until the wires 32 aresplit in two 31 and separates into four male phono plugs 19 and two malephono plugs 19 for the relay box 60 that is connected to the video gamevibration controller 100 and two male plugs 20 for the female plugs 18on the video game body suit 1.

FIG. 12 illustrates a diagonal front side overhead perspective view of avibration control relay box 60, in accordance with one embodiment of thepresent invention. FIG. 13 illustrates an overhead perspective view of avibration control relay box 60, in accordance with one embodiment of thepresent invention. The two wires 30 entering into the top of the relaybox 60 has two connectors 104 that are connected to two more wires 30which are connected to two vibration motors 81 that are glued to theT-bar 105. When power goes through the wires 30 and powers the vibrationmotors 81, the vibration motors 81 spins an off-centered weight 82 thattrips the lever relay switch 61 that is connected to the relay holder106. When the relay 61 is on, it sends power through the relays 61 tothe terminals 62 through a set of wires 30 to connectors 104 that leadsto wires 30 connected to lead wires 32 that is connected to two maleplugs 20 that is connected to the video game body suit 1.

In operation of the video game body suit 1, a user must first put on thevideo game body suit 1, zip-up the video game body suit 1 and adjust thepads 12, 13, shell 11 and the adjustable belt 17 for a comfortable fit.The user then plugs the power station 40 into a wall power outlet andmakes sure the power is off 50. The user then takes two of the fourplugs 20 that are coming from the power station 40 and are then insertedinto the female plugs 18 of the video game body suit's 1. There are twomore plugs 19 that are smaller than the plugs 20 that are connected tothe video game body suit 1. These plugs 19 are plugged into the relaybox 60 that is under the video game vibration controller 100. After therelay box 60 is plugged in and the video game body suit 1 is secured,the power station 40 is then turned on. When the power station 40 is on,the video game body suit 1 is ready for use.

While the present invention has been related in terms of the foregoingembodiments, those skilled in the art will recognize that the inventionis not limited to the embodiments described. The present invention canbe practiced with modification and alteration within the spirit andscope of the appended claims. Thus, the description is to be regarded asillustrative instead of restrictive on the present invention.

1. A video game body suit, comprising: a plurality of padded hardcovers; a video game controller that includes a plurality of vibrationmotors disposed within said video game controller that activates saidvideo game body suit when said user is playing and utilizing said videogame body suit; a relay box that includes a plurality of relays with aplurality of terminals on each said relay of said video game controllerthat controls and directs current flow that powers said video game bodysuit; and a power pack station with a plurality of power adapters thatpowers a plurality of vibration motors that are disposed under saidpadded hard covers.
 2. The suit according to claim 1, wherein saidpadded hard covers are molded and attached to said user's wrists, waistsides, forearms, elbows, shoulders and two chest plates.
 3. The suitaccording to claim 2, wherein said chest plate hard covers are separatedby a chest zipper.
 4. The suit according to claim 1, wherein two saidrelays and four said terminals are disposed on each said relay.
 5. Thesuit according to claim 4, wherein each said relay is disposed on eachside of said video game controller.
 6. The suit according to claim 1,wherein said vibration motors are disposed on each side of said videogame body suit.
 7. The suit according to claim 1, wherein said vibrationmotors are disposed in a tube with a cap.
 8. The suit according to claim7, wherein said tube has a plurality of holes to ventilate said tube. 9.The suit according to claim 1, wherein said vibration motor has aplurality of rubber inserts to hold said vibration motor in place. 10.The suit according to claim 1, wherein said vibration motors have anoff-centered weight that activates said relays when powered.
 11. Thesuit according to claim 1, wherein said tube is disposed under saidvibration motor or on or under said video game body suit.
 12. The suitaccording to claim 1, wherein said body suit covers said user's wrists,waist, sides, upper torso and arms.
 13. The suit according to claim 1,wherein said video game body suit produces a cross-vibration action. 14.A video game body suit that covers a user's wrists, waist, sides, uppertorso and arms, comprising: a plurality of padded hard covers that aremolded and attached to said user's wrists, waist sides, forearms,elbows, shoulders and two chest plate hard covers; a video gamecontroller that includes a plurality of vibration motors disposed withinsaid video game controller that activates said video game body suit whensaid user is playing and utilizing said video game body suit; a relaybox that includes two relays with four terminals disposed on each sideof said video game controller that controls and directs current flowthat powers said video game body suit; and a power pack station with aplurality of power adapters that powers six vibration motors in a tubewith a cap, a plurality of rubber inserts, an off-centered weight thatactivates said relays when powered to hold said vibration motor in placedisposed on each side of said video game body suit that are disposedunder said padded hard covers with a plurality of holes to ventilatesaid tube.
 15. The suit according to claim 14, wherein said video gamebody suit produces a cross-vibration action.
 16. The suit according toclaim 14, wherein said tube is disposed under said vibration motor or onor under said video game body suit.
 17. The suit according to claim 1,wherein said chest plate hard covers are separated by a chest zipper.18. A video game body suit that covers a user's wrists, waist, sides,upper torso and arms, comprising: a plurality of padded hard covers thatare molded and attached to said user's wrists, waist sides, forearms,elbows, shoulders and two chest plate hard covers that are separated bya chest zipper; a video game controller that includes a plurality ofvibration motors disposed within said video game controller thatactivates said video game body suit when said user is playing andutilizing said video game body suit; a relay box that includes tworelays with four terminals disposed on each side of said video gamecontroller that controls and directs current flow that powers said videogame body suit; and a power pack station with a plurality of poweradapters that powers six vibration motors in a tube with a cap, aplurality of rubber inserts, an off-centered weight that activates saidrelays when powered to hold said vibration motor in place disposed oneach side of said video game body suit that are disposed under saidpadded hard covers with a plurality of holes to ventilate said tube. 19.The suit according to claim 18, wherein said video game body suitproduces a cross-vibration action.
 20. The suit according to claim 18,wherein said tube is disposed under said vibration motor or on or undersaid video game body suit.